Game Streaming Market Update Report 2025 | Industry Trends, Demand, Leading Companies and Segmentation till 2032

Game streaming market is anticipated to grow at a CAGR of 10.8% during the forecast period (2024-2031). Game streaming market is driven by technological advancements such as the deployment of 5G networks and cloud computing that offer convenience, cost efficiency, and diverse game libraries. The growing gaming population globally is further contributing to the global market demand.

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Mobile gaming and streaming services are increasingly enabled to offer superior gaming experiences on mobile devices owing to the increase in mobile internet usage. According to the Economics of Time, in August 2022, the Indian gaming industry is expected to reach $5 billion by  2024, with over 450 million online gamers by 2023. 5G technology, which offers super-fast connection speeds and reduced latency, is expected to revolutionize the industry, boosting gaming and OTT streaming.

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  • Market Coverage

  • Market number available for – 2025-2031

  • Base year- 2025

  • Forecast period- 2025-2031

  • Segment Covered- By Source, By Product Type, By Applications

  • Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill

  • , and others


Global Game Streaming Market Report Segment

By Solutions

  • Web-based

  • App-based


By Revenue Model

  • Subscription

  • Advertisement

  • Others (Donations, Merchandise, Brand Deals, and Sponsorships)


By Platform 

  • Mobile Games

  • PC Games

  • Console Games


By Genre

  • Action/Adventure Game Streaming

  • Strategy Game Streaming

  • Sports Game Streaming

  • Racing Game Streaming

  • Simulation Game Streaming

  • Puzzle/Trivia Game Streaming

  • Others(Role-Playing Game (RPG) Streaming, and Indie Game Streaming)


Global Game Streaming Market Report Segment by Region

North America

  • United States

  • copyright


Europe

  • UK

  • Germany

  • Italy

  • Spain

  • France

  • Rest of Europe


Asia-Pacific

  • China

  • India

  • Japan

  • South Korea

  • Rest of Asia-Pacific


Rest of the World

  • Latin America

  • Middle East & Africa


The Report Covers-

  • Market value data analysis of 2023 and forecast to 2031.

  • Annualized market revenues ($ million) for each market segment.

  • Country-wise analysis of major geographical regions.

  • Key companies operating in the global game streaming market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.

  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.

  • Analysis of market-entry and market expansion strategies.

  • Competitive strategies by identifying ‘who-stands-where’ in the market.


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